Project Albatross - Part 2
2026-05-03
I spent most of the weekend testing Claude's ability to generate Unity assets in Blender. As it turns out, it does a decent enough job. So when my hands had had enough of Blender and Unity, I went back to Albatross and did some work on the deck-hand sim, came up with a couple of new games, and did a bunch of enhancements.