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Project Great Blue Heron

This weekend was a healthy mix of online and IRL. After doing some grocery shopping and hitting the range on Saturday, I set out to make some drink flight boards for the mother-in-law. She hasn’t picked out any glasses for them yet, so once she does that, I’ll fix some less-than-cementary features and cut holes for the glasses to sit on.

The next phase of the weekend was picking up my Unity project to build out my Python game Project Albatross and build out the functionality into Unity. This all went quite a bit better than I would have expected, and I’ve been making steady progress. While we sorted the menu last weekend, this weekend I implemented the simulation engine parts from the other project, modeled some lock gates, and got the lock gate animation working. It’s surprisingly difficult to get Claude to implement how doors work in 2d or 3d space. We got through it, but it took most of Sunday to work out the kinks. I also decided to invest in a premade lock worker model. She looks decent and fits the cartoonish look I had in mind.